Four days after launch the owner asked the question every maker eventually asks of a simple instrument: can it also be a deep one? Something like a basic mode that matches what exists, and an advanced mode that opens a large variety of sounds and effects, much more like a full digital audio workstation.
The boundary first
Before any drawing, the manager restated what Bopsmith is and is not. Every sound is synthesized in code from the maker’s own seed. There are no samples, no uploads, no recording, no timeline, and no automation. Advanced mode could add depth inside that boundary and nothing outside it. The owner said the one word in the pull quote, to a mockup round first.
What round three draws
The mode is a setting on the song, not on the account, and every song starts in Basic. Advanced adds things; it never moves what a Basic maker already knows. Each instrument gains a Sound tab with the engine, oscillators, filter, envelope, FM, and voice groups. An engine picker offers five melodic engines and three drum kits. Each instrument gets a rack of seven effects, and the mixer gains reverb and delay sends. A few extras to the song structure are drawn as a proposal rather than a decision.
The round joins the first two in the same mockup set, now with round three as its front page. It is a design, not yet a dispatch.